Eberron
From Sky Pirate Time
The World of Eberron article consists of a number of features for the Eberron campaign setting for the Dungeons & Dragons role-playing game.
Setting
Cosmology
The cosmology of the Eberron campaign setting is divided into three main parts.
Siberys - The Astral Sea
Siberys consists of:
- Daanvi - Perfect Order
- Irian - Eternal Day
- Syrania - Azure Sky
- Lamannia - Twilight Forest
- Mabar - Endless Night
- Baator - Nine Hells
- Shavarath - Battleground
Eberron - The Mortal World
Eberron is the main physical world. It has three Coils. Planes that exist alongside Eberron include:
- Dolurrh - The Shadowfell
- Thelanis - The Feywild
- Dal Quor - Region of Dreams demiplane.
Khyber - The Elemental Chaos
(Note: Khyber also refers to the vast underworld of Eberron that exists below the seas and continents.)
Xoriat - The Far Realm of Madness, and Insanity
Xoriat is a fourth anomalous plane existing beyond the known cosmology. It is ruled by the Daelkyr, creatures of immense power that created the Illithids (Mind Flayers), Symbiont items (living breastplate, tentacle whip, and tongueworm), Dolgaunts, and Dolgrims (among others). Daelkyr are immortal.
Geography
The Mortal World of Eberron is made up of six continents surrounded by oceans and a vast underworld.
- Aerenal
- Argonnessen
- Everice
- Khorvaire
- Sarlona
- Xen'drik
- Khyber - Underdark. Eberron underworld existing beneath the continents and oceans.
Adventure primarily takes place in the central region of Khorvaire known as the Five Nations.
- Aundair (Scholarly)
- Breland (Cosmopolitan)
- Karrnath (Militaristic)
- Thrane (Theocratic)
- Mournland (Formerly Cyre, but now an uninhabited haunted zone.)
Southeast is the small continent of Aerenal, ruled by elves. Due south is the jungle continent of Xen'drik, once ruled by an empire of giants that collapsed, now largely wilderness, with some areas under tribal dominion of the drow (with a polar continent to the south called Everice). Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve moons; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye.[1]
"Eberron" is also referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the planetary rings which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the Underdark in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys created the dragons, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. (The term "demons" is meant to use the common definition, not the D&D outsider.) According to Keith Baker, there is some significance to the fact that each name contains "ber", but he has not stated what this is.[citation needed]
The Dragonmarked Houses
Main article: Dragonmarked Houses.
The Dragonmarked Houses are thirteen extended families which control most business throughout Khorvaire. Within the houses, only a small percentage of every generation manifest dragonmarks, which are marks on the body that grant spell-like abilities to those born with them. These dragonmarks are designated by taking the Least, Lesser or Greater Dragonmark feat or taking levels in the Dragonmark Heir prestige class. There used to be thirteen dragonmarks but only twelve remain. Each family possesses only one type of mark, and only one or two races can manifest a particular type of mark. Additionally, only races listed in the Player's Handbook can manifest a dragonmark at all - however, this was revised in the 4th Edition Eberron Player's Guide. With the exception of House Phiarlan and House Thuranni (which both possess the Mark of Shadow), each house exclusively has one type of dragonmark.
Dragonmarks come in five forms: aberrant, least, lesser, greater, and Siberys. Aberrant dragonmarks are deviations from normal marks and are not recognized by the dragonmarked houses. People who have aberrant dragonmarks are commonly believed to have been warped by Khyber, the Dragon Below. Least, lesser, and greater dragonmarks can be gained by taking the appropriate feats or taking levels in the Dragonmark Heir prestige class. These types of marks must be taken in order. The Siberys mark is the greatest mark, but someone cannot have both a least, lesser, or greater mark along with a Siberys mark. A Siberys mark is gained by taking the Heir of Siberys prestige class. In 4th edition, dragonmarks are gained by taking the feat associated with the mark, and its power can be increased by choosing the corresponding dragonmark paragon path.
Deities and Religious Systems
Religions of Eberron is based around the church and pantheons rather than a specific deity. A paladin might thus follow Dol Arrah first and foremost, but still be of the same faith (the Sovereign Host) as a wizard following Aureon. A paladin of the Silver Flame, on the other hand, belongs to a different religion and might have very different views on theological issues, although still devoted to the cause of law and good. Deities in Eberron are not in general specific to a race, although both elves and kalashtar have religions not commonly practiced by other races.
The number 13
The number 13 plays an important role in Eberron, particularly in the form of "thirteen minus one", where a group of 13 lost one of its number, resulting in 12. Some examples are:
- There are 13 unique planes, but only 12 of them currently interact with Eberron on a regular basis.
- There are 13 different dragonmarks (not houses), but only 12 currently exist (all known bearers of the Mark of Death were destroyed). Similarly, there are 13 Dragonmarked Houses, but they only represent these twelve remaining Marks.
- There are currently 13 different nations, but one of those is a wasteland (the Mournland). Not all nations are "officially recognized."
- The ancient calendar of the giant empire is said to have 13 months, whereas the current calendar has 12.
- During the Age of Giants, legend says there were 13 moons, but currently there are 12 (one has vanished).
- In the dwarven Mror Holds, there were 13 clans, but one has been destroyed, leaving 12.
Note that the number 13 is known as a "baker's dozen." Because the phrase has an established use it is used as a play on the author's name.[2]
Dragonshards
Dragonshards are rock or crystal fragments originating from the three legendary dragons of Eberron's creation myth. The three sections of Eberron's world, Siberys, Eberron and Khyber, each produce a distinct form of dragonshard, with a unique appearance and distinct magic affinity. Dragonshards are among Eberron's most important resources. Their scarcity makes them valuable and a frequent goal of quests
Dragonshards are hard, translucent rock or crystal fragments with swirling, pulsating veins of color suspended within them. The veins have the appearance of dragonmarks. Although dragonshards are translucent, their glowing veins give them a distinctive color and make them look almost alive.
Siberys shards fall from the Ring of Siberys that encircles Eberron. They are usually found in equatorial regions such as Xen'drik. They contain a pulsating swirl of golden veins. Siberys shards are the rarest type of dragonshard, and the type most closely associated with the dragonmarked houses. Because of their scarcity and importance to powerful groups, a new find of Siberys shards is often the focus of intrigue or theft. They are sometimes called sunstones or starmotes, or simply dragonshards, because of their association with the dragonmarked houses. Siberys shard items focus or enhance the power of dragonmarked characters, and can enhance psionic powers. Dragonmarked houses are of central importance to the economy and society of Khorvaire, so their artificers have both the means and the need to develop methods to enhance the power of dragonshards. The resulting proliferation of Siberys shard items range from devices focused on enhancing the power of a specific mark to generalized tools that work for anyone who bears a dragonmark. Kalashtar psions and the Inspired lords of Riedra have found a way to harness the power of Siberys shards by undergoing a painful process that embeds a shard in their body, providing enhanced mental or physical abilities.
Khyber shards are found beneath the earth near layers of magma or sulfur vents, typically growing on volcanic cavern walls. They are found throughout Eberron but are particularly common in areas known for fiendish activity, such as the Demon Wastes. Khyber shards have a smoky appearance, with writhing midnight blue to oily black veins running through them. They are sometimes known as nightshards or demonstones. Khyber shard items have an affinity for binding magic. They are common components of binding diagrams, soul trapping spells and similar magic associated with binding creatures.
Eberron shards are found buried in shallow soil in clusters encased in geodes. They are found only in Khorvaire and Aerenal. Eberron shards have a pinkish appearance and churn with crimson blood-red swirls. They are commonly known as bloodstones. Eberron shard items store magical energy or psionic power as spellbooks, spell-storing items or psionic power stones. Intelligent magical items often incorporate Eberron shards. Their magical affinity is very broad compared to the specific powers of Siberys and Khyber shards. Spellcasters can attune Eberron shards to a specific spell, enhancing the power of that spell when it's cast on the shard, and they can encode their spells in shards instead of scribing them.
Dragonshards can be crafted to power magic items, artefacts and constructs, or to augment dragonmark abilities. Dragonshard items vary in power depending on the purity of the dragonshard used. They are rarely large enough to craft into items of significant size; most often, small dragonshards are formed into jewellery. Larger dragonshards, up to the size of a fist, can be crafted into larger focus items.
History
Dhakaan
Dhakaan was an ancient goblinoid empire that dominated the continent of Khorvaire, until the coming of the extraplanar Daelkyr 16,000 years ago. The Dhakaani goblinoids could not stand against the might and madness of the alien invasion. By the time the Gatekeeper druids bound the Daelkyr and their servants in the depths of Khyber, the empire was a shadow of its former glory. Over the course of millennia it collapsed into savagery, and by the time humanity arrived on Khorvaire, all that was left of the empire was ruins and several clans trying to preserve the remains of the ancient lore and dreaming about the reestabilishment of the Empire.
Recently some of the Dhakaani clans have begun to vie for control of Darguun with another goblinoid clan that currently holds control of that territory, the Ghaal'dar clan, which have wrestled the territory of Darguun from Cyre during the Last War.
Most of the Dhakaani clans reside near the Seawall Mountains. They are divided into Kech Volaar and Kech Shaarat clans.
The Last War
The most recent significant event in the Eberron Campaign Setting is an event called the Last War, so-called because the people of Khorvaire believed that after the war was over everybody would grow tired of war (much as World War I was known as "the war to end all wars"). Coincidentally, the Last War ended on the 11th Day of Aryth (the equivalent to November 11, the day Germany signed the Armistice officially ending World War I). It refers to a series of conflicts in Khorvaire over 102 years that began with a dispute over the throne of the Kingdom of Galifar and the ruling of the Five Nations.
Two years prior to the end of the Last War, the nation of Cyre was destroyed in an incident known as the Day of Mourning. (The Eberron Campaign Setting does not give an official cause for this disaster, but it had a similar effect to the atomic bombings that ended World War II. Even a magical "radiation" mutates flora and fauna alike, similar to stereotypical but inaccurate depictions of the results of the nuclear radiation.) This event helped expedite the end of the Last War. Now, the region that was once Cyre is referred to as the Mournland and is the home of living spells, preserved dead bodies, and a militant sect of warforged (see Races) led by one called the Lord of Blades whose avowed goal is the total domination of the continent by the warforged at the expense of all "flesh and blood" humanoids. Those in the Mournland do not heal naturally, and magical healing has no effect. For all these reasons, few people enter the region.
The Last War officially ended two years prior to the start of the campaign, with the Treaty of Thronehold, as each of the Five Nations and most of the nations that broke off during the war officially became independent.[3]
Geography
Aerenal
Aerenal is the ancient island kingdom of the Aereni elves, who take their name from Aeren, a mythical hero said to have freed the elves from the giants of Xen'drik. It is also home to the deathless Undying Court. Aerenal is ruled by both the Sibling Kings, a brother and sister pair that serves as the temporal authority of Aerenal who rule from Shae Cairdal, and the Undying Court, the religious leader of the elves, which resides in Shae Mordai, the City of the Dead. In addition to the Aereni elves, a small group of Tairnadal elves inhabits the northern steppes of Aerenal, though many have since migrated to Valenar. Due to fear of the "walking dead" and the isolationist nature of the Aereni elves, few non-elves ever visit the small continent. While the Aereni despise the creation of the undead, the deathless of Aerenal, unlike the undead, draw power from positive, rather than negative energy, and are generally good in alignment. A manifest zone of Irian is thought to make the existence of the Undying Court possible. Aerenal is heavily forested, and many exotic plants grow there, such as the soarwood tree, whose wood is used to build airship hulls, and the necromatically charged Covadish plant.
Argonnessen
Argonnessen is the continent of dragons, occupying the southeastern part of the world. Off of Argonnessen lies the island of Seren. Argonnessen (and Seren) are for the most part off limits to the "lesser races" (which includes almost everyone except a dragon). The continent and island are also inhabited by dragon-worshipping human barbarians. Many of the continent's dragons are members of a group known as the Chamber, which interprets the Draconic Prophecy and uses it to shape the world to the dragons' liking. Unlike most dragons in Dungeons & Dragons, there is no correspondence between a dragon of Argonessen's breed and its alignment. Thus, a silver dragon could be chaotic evil while a red dragon could be neutral good.
Sarlona
Sarlona is the ancient cradle of human civilization. Once home to many kingdoms, it is now dominated by the empire of Riedra, home to the Inspired. Other nations of Sarlona include the heavily fortified and isolated land of Adar (a refuge for those who oppose the Inspired), the frozen Tashana Tundra and the land of Syrkarn.
Manifest Zones
Manifest zones are regions of Eberron that demonstrate influence from the planes. For example, the Elden Reaches has a close connection to the astral dominion of Mabar. Sharn, the City of Towers in Breland, is situated within a manifest zone linked to the astral dominion of Syrania (pg52 of Eberron Campaign Guide 4E). Enhanced magic related to levitation in Sharn makes for magnificent archtecture such as the Skyway.
Specific planes
Daanvi
Daanvi is a realm of absolute, ideal order - strongly permeated with the multiversal force of Law. Its primary inhabitants are the ant-like formians and the mechanical inevitables.
Daanvi's orbit brings it particularly close - coterminous - to the Material Plane in which the world of Eberron is located one century out of four, and takes it particularly remote from the Material Plane for an equal length of time starting one century after the end of a coterminous period.
Dal Quor
When the mortal creatures of Eberron dream, they project their minds to Dal Quor. The outer edge of the plane is ringed with the "dreamscapes" where these night-time fantasies play out. Within this ring, nightmarish psionic beings known as quori dwell. Dal Quor (and the quori) is subject to a cycle of implosions and renewals. The plane is periodically destroyed along with all its inhabitants to emerge in a different state of being/age. Current age is an age of darkness due to the fall of the giant civilization. The whole quori/kalashtar war is about halting or furthering the cycle, as this renewal would destroy all the current quori.
Forty thousand years before the "present" of the Eberron setting, the quori attempted to invade and conquer the Material Plane. The giant civilizations of Xen'drik managed to repel the invasion; in the process, their powerful magics displaced Dal Quor from its metaphysical orbit, causing it to become permanently remote from Eberron. Current products suggest these past quori were in fact refugees from an unknown event in Dal Quor who were attacked by the giants, now all destroyed with the last shift of Dal Quor. Upon the discovery of the cycle by the quori, 2 factions emerged leading to the creation of the kalashtar and the the Inspired. As the link between Dal Quor and the material plane is severed, the quori were forced to find another path to power in the Material Plane, one which culminated in the establishment of their rule as the Inspired - believed by their subjects to be incarnate gods - over the empire of Riedra on the continent of Sarlona and the efforts to bring Eberron and Dal Quor coterminous again.
Xoriat
Beyond words or comprehension, Xoriat is aptly called the Realm of Madness. Not only do its alien geometry and unspeakable inhabitants seem like the product of a madman's nightmare, but any who visit Xoriat risk finding their minds shattered by the experience.
Xoriat has been likened to a stack of translucent parchment, an apparently infinite connection of layers and dimensions. Its inhabitants exist on multiple layers simultaneously. Massive, drifting entities too large to notice visitors to the plane; free-floating rivers of milk-white liquid; rains of blue globes falling from unseen heights, only to burst and release horse-sized ticks when they strike another object—such are the madness-inducing features of Xoriat. Gelatinous worms wriggle from layer to layer, wending through tentacled vegetation encrusted with orange moss, all suspended above an amoebic sea. Over this mad realm the daelkyr are absolute masters.
Xoriat's last period of being coterminous with the Material Plane was a disastrous period of warfare. Over seven thousand years ago, Xoriat became coterminous and the daelkyr sent their minions into Khorvaire to conquer it. Before the orc and hobgoblin druids known as the Gatekeepers managed to end the planes' alignment, the mind flayers and lesser minions of the daelkyr had decimated the hobgoblin empire of Dhakaan. The Gatekeepers' magic was less cataclysmic than the giants' attempt to close the connection to Dal Quor, however; Xoriat moved quickly out of alignment but is sure to return one day
Notes
- ^ Baker, Keith; Chris Perkins (2005-03-07). ""The Moons of Eberron"". http://www.wizards.com/default.asp?x=dnd/ebds/20050307a. Retrieved 2006-04-09.
- ^ Eberron creator Keith Baker used this play on words when he created a page on his website entitled, "Baker's Dozen". This page dates back to at least fall of 2004. Baker, Keith (2006-09-14). "Baker's Dozen". Archived from the original on 2004-10-10. http://web.archive.org/web/20041010184303/http://bossythecow.com/bakersdozen.htm. Retrieved 2006-09-30.
- ^ Baker, Keith (2004-06-29). ""The Last War"". http://www.wizards.com/default.asp?x=dnd/ebds/20040629a. Retrieved 2006-04-09.
- ^ Baker, Keith (2004-06-22). ""Eberron Campaign Setting"". http://www.amazon.com/Eberron-Campaign-Setting-Dungeons-Roleplaying/dp/0786932740. Retrieved 2009-11-24.
- ^ Baker, Keith (2004-06-22). ""Eberron Campaign Setting"". http://www.amazon.com/Eberron-Campaign-Setting-Dungeons-Roleplaying/dp/0786932740. Retrieved 2009-11-24.
- ^ Baker, Keith (2005-01-10). ""Blades of the Quori"". http://www.wizards.com/default.asp?x=dnd/ebds/20050110a. Retrieved 2006-04-09.
- ^ Baker, Keith (2005-10-04). ""The Elves of Valenar, Part 1"". http://www.wizards.com/default.asp?x=dnd/ebds/20041004a. Retrieved 2006-04-09. Baker, Keith (2005-10-11). ""The Elves of Valenar, Part 2"". http://www.wizards.com/default.asp?x=dnd/ebds/20041011a. Retrieved 2006-04-09.
- ^ Baker, Keith (2004-11-01). ""Dwarves of the Mror Holds, Part 1"". http://www.wizards.com/default.asp?x=dnd/ebds/20041101a. Retrieved 2006-04-09. Baker, Keith (2004-11-08). ""Dwarves of the Mror Holds, Part 2"". http://www.wizards.com/default.asp?x=dnd/ebds/20041108a. Retrieved 2006-04-09.
- ^ Baker, Keith (2004-11-29). "The Gnomes of Zilargo, Part 1". Dragonshards. http://www.wizards.com/default.asp?x=dnd/ebds/20041129a. Retrieved 2008-12-20.
- ^ Baker, Keith (2004-12-06). "The Gnomes of Zilargo, Part 2". Dragonshards. http://www.wizards.com/default.asp?x=dnd/ebds/20041206a. Retrieved 2008-12-20.
- ^ Baker, Keith (2004-08-16). ""Heirs of Dhakaan"". http://www.wizards.com/default.asp?x=dnd/ebds/20040816a. Retrieved 2006-04-09.
References
- Baker, Keith; Slavicsek, Bill; Wyatt, James (2004). Eberron Campaign Setting. Wizards of the Coast, Inc. ISBN 0-7869-3434-4
- Wyatt, James; Keith Baker, Luke Johnson, Stan! (January 2006). Player's Guide to Eberron. Renton, WA: Wizards of the Coast. p. 85. ISBN 0-7869-3912-5.
- Baker, Keith. Secrets of Xen'drik. Renton, Washington: Wizards of the Coast, 2006. ISBN 0-7869-3916-8
- Burlew, Rich, et al.. Monster Manual III (Wizards of the Coast, 2004).
- Polojac, John. "Arcane Upgrade: warforged Magic Items." Dragon #341 (Paizo, 2006).
- Sehestedt, Mark, ed. Tales of the Last War. Renton, Washington: Wizards of the Coast, 2006. ISBN 0-7869-3986-9
- Wizards of the Coast - Dragonshards: The warforged, Part One
- Wizards of the Coast - Dragonshards: The warforged, Part Two
- Jhonen Olain's Eberron Journal - The World of Eberron: warforged
- The Reach of Riedra, Part One at Wizards.com website
- The Reach of Riedra, Part Two at Wizards.com website
- The Elves of Aerenal, Part One at Wizards.com website
- The Elves of Aerenal, Part Two at Wizards.com website
- "Heirs of Dhakaan" by Keith Baker, Wizards.com. URL accessed 2006-06-02.
- "Eberron Campaign Setting " by Keith Baker, Bill Slavicsek and James Wyatt